http://www.viddler.com/explore/nnagle/videos/7/
1. Target Audience- My target audience will be my classroom students, who range in age from 13-18 and grades 7-10.
Brief Overview: Students will familiarize themselves with the animation Web 2.0 tool: goanimate4schools.com and create an animation reflecting the topic they enjoyed most learning about over the school year.
2. Materials-
· Computers
· Internet access
· Goanimate4schools.com accounts
· SmartBoard for demonstrations
3. Objectives-At the end of this scenario the learner will be able to:
· Assess and prioritize the importance of learning over the past school year
· Design and create an animation that demonstrates an important concept learned over the school year
· Share their creation with classmates
· Analyze, critique, and comment on classmates animations
4. Procedure-
· Teacher will sign up for goanimate4schools.com account
· Teacher will set students up with accounts on designated goanimate4schools account
· Students will watch the provided tutorial provided by goanimate4schools.com
· Students will reflect on the past year of learning and choose the thing they most enjoyed learning about in the classroom
· Students will create a written script or produce a graphic organizer reflecting their topic
· Students will create an animation that expresses what they enjoyed learning about most in the classroom
· Students will collaborate with their classmates as they create, offering each other suggestions and sharing expertise
· Students will share their final project with the teacher and class
· Students will comment on their peers animations via the goanimate4schools.com website
· Students will provide a video reflection of the exercise
5. Web 2.0 Tool- I have chosen the animation tool goanimate.com as my Web 2.0 tool for this RILS project. Goanimate.com is and entertainment website in which its users can create simple or complex "computer animated stories, satires, and sentiments.
http://goanimate4schools.com
6. Social Participation/Social Learning- Students will collaborate with their classmates as they create, offering each other suggestions and sharing expertise. They will share their final project with the teacher and class, as well as comment on their peers animations via the goanimate4schools.com website.
7. Making Connections-
a) Students will think back upon the year and what they have learned in school and decide how to best communicate that knowledge via an animation.
b) Allowing the students to choose their subject matter and sharing that with their peers allows for the inherent assumption of relevance to themselves and their peer group.
c) Users of goanimate.com are able to upload their animations to various social media sites allowing them to share the content with both a local and global audience.
8. Create/Produce- The end product will be a computer-generated animation.
9. Assessment-Due to time restraints, my students will not be able to become experts with this Web 2.0 tool, therefore they will receive participation points that will be factored into their final grade in the subject area that they choose to do their animation in. The students are expected to produce an animation that communicates something they have learned over the year. As long as they do that they will receive full points.
10. Reflection-
a) Students will reflect on the experience and share their authentic feedback via a video interview.
b) The teacher will evaluate the animations produced and reflect on the value of the experience. The teacher will also analyze the lesson and make adjustments for future implementation.